01From Warrior to Fighter: what to prepare
Nexon’s launch notes put Warrior advancement at level 10 and second advancement at level 30, both starting with Dances with Balrog in Perion. Fighter is one of Warrior’s three branches, alongside Page and Spearman. Reaching 30 starts that advancement process; complete the instructor’s quest before planning to spend Fighter SP.
The build discussion below draws on Nia Meow’s October 27 Fighter guide and its attributed Grummash example. It is a community route, not an official recommendation or a build tested by this site. Our checkpoints help you adapt that route to equipment and supplies you actually have.
View full-size image Official first-job Warrior artwork from Nexon. Fighter is a second-job branch of Warrior; this image is not a screenshot of the example build.
Nexon · Official launch notes02Choose a weapon family before committing SP
Sword and axe have separate Mastery, Booster and Final Attack skills. Within one family, one-handed and two-handed weapons use the same matching skills. A switch from a two-handed sword to a one-handed sword therefore differs from switching from sword to axe. Check the family, not only the weapon’s attack number.
The source discusses both families rather than establishing one universal winner. An affordable weapon you can equip and support with the correct skills is a better starting point than copying an expensive endpoint you cannot yet use.
| Your choice | What to compare | Before spending |
|---|---|---|
| Sword or axe | The usable weapons you can obtain and their requirements | Keep Mastery, Booster and Final Attack in that family. |
| One-handed setup | Weapon and shield together, including their cost | Do not compare a complete shield setup with a bare weapon price. |
| Two-handed setup | Weapon requirements, attack and practical clear speed | Check whether a new purchase changes your required DEX. |
03AP: separate equipment requirements from accuracy
The community route prioritizes STR after meeting the next weapon’s total DEX requirement. Total DEX includes equipment bonuses; it is not the same as base DEX. A sample allocation assumes specific gear, so copying its base stats without that gear may leave you unable to equip the intended weapon.
Accuracy is a second check. A weapon being equippable does not prove that attacks reliably hit your next monster. The source’s accuracy tables assume the character and monster are the same level; fighting above your level changes the requirement. Do not reuse one target’s accuracy number as a universal threshold.
Read your next weapon
Record its required level, STR and DEX before purchasing it.
Count only usable bonuses
Compare the requirement with your base stats plus gear you can actually equip.
Check the intended monster
If attacks miss, investigate accuracy, gear and target level before blindly adding more damage.
04Early Fighter SP: what each investment solves
NiaMeowDB’s suggested opening spends the first Fighter point on Rush at level 30. At 31 it adds one point to Rage and two to the matching Mastery; at 32, three more Mastery points bring it to five and open the matching Booster. These are opening checkpoints, not permission to ignore a prerequisite shown in your current skill window.
| Skill | Why it enters the plan | Decision to watch |
|---|---|---|
| Rush | Movement and gathering monsters | Rank 1 costs 35 MP in the cited guide; repeated use can consume an early potion budget. |
| Matching Mastery | Develops the chosen weapon path | Five matching Mastery points unlock its Booster in the source route. |
| Matching Booster | Improves attack speed | The source gets its speed benefit at rank 1; later investment improves upkeep. |
| Rage | Supports physical attack damage, including nearby party members | Its trade-off includes lower Weapon Defense; it is not a Magic Attack buff. |
| Matching Final Attack | Adds a possible follow-up attack | Compare its benefit and resource cost when the ordinary attack already kills the target. |
05Build a combat loop you can afford
Power Strike and Slash Blast remain the main attacks in this second-job route. Use the former for a single target and the latter when several targets are in reach. Rush helps gather monsters, but using it without a useful grouping or movement result adds cost without necessarily improving the session.
In a physical-damage party, Rage contributes beyond your own attacks. Keep track of your buff uptime and potion use instead of assuming a skill’s maximum-rank description is what your current character provides. Refill before a long session; spending all available mesos on an armor upgrade leaves no room to sustain the build.
06Choose a training spot by results, not monster level
The source’s training suggestions use a sample build with reliable hits and fast kills. Its projected results do not measure channel crowding. A higher-level monster with more EXP per kill can still produce a worse session if you miss, take longer to kill it, or repeatedly leave for supplies.
Compare two short sessions with the same duration and party conditions. Record EXP earned, potion spending, missed attacks and interruptions. Change one variable at a time, such as the map or weapon. Keep the earlier map if the new setup consumes more supplies without improving progress. This is a testing method, not a promised EXP rate.
07Before your next Fighter session
FROM THE SOURCE
Sources & updates
Content reviewed Oct 28, 2026. This AI-assisted guide is based on the published sources below, not first-hand gameplay testing. Source access dates are separate from the review date; later updates may change these details.
How we research and update guides · Report a correction
- Nexon — Grand Launch Release Notes: Warrior and Fighter advancement Accessed Oct 28, 2026
- Nia Meow — Fighter level 30–70 guide, including Grummash’s community build (updated October 27) Accessed Oct 28, 2026
Independent, unofficial guides. Not affiliated with or endorsed by the games’ developers or publishers. All game names and official images belong to their respective owners.