



Classes and job advancement
Compare the four starting job families, trace all ten second-job branches, and find your instructor at levels 10 and 30.
MAPLESTORY CLASSIC WORLD
Plan Magician, Fighter, Cleric, Hunter and Assassin skills, weapons, stat requirements and training.




Compare the four starting job families, trace all ten second-job branches, and find your instructor at levels 10 and 30.
Classes & jobsChoose Energy Bolt or Magic Claw, understand Guard and recovery, plan equipment LUK, and compare concrete training-map checkpoints before second job.
Classes & jobsChoose sword or axe, plan DEX around usable equipment, and follow a sourced Fighter opening without importing an old MapleStory build.
Classes & jobsChoose a party or solo Cleric direction, understand Heal targets, plan useful equipment and compare named training maps without confusing holy weakness with undead.
Classes & jobsBuild your first Hunter around Arrow Bomb, Bow Mastery and Booster. Check STR, arrow supplies, close-range attacks and practical training-map choices.
Classes & jobsStart Assassin with Haste, Claw Mastery and Booster, plan total DEX, choose usable claws and star stacks, and compare training maps without ignoring refill costs.